Showing posts with label RAD. Show all posts
Showing posts with label RAD. Show all posts

Tuesday, 24 February 2015

Art Exposure: The illustration of The Order 1886

The latest speed painting for February was The Order 1886, a video game on the PS4 created by Ready At Dawn.  Considering I made the topic about a game in a console that I owned, it was obvious that I would buy it.  I did so on the day of release.  The graphics in this game are absolutely incredible, the best I have seen so far.  However what impressed me is the style and feel on top of the wonderful graphics.  In terms of presentation and feeling like this is a world that your mind buys when playing, it's one of the best I've seen.

This blog post is just more about admiring the artstyle with the high graphic fidelity of this game:

Brilliant use of film grain.  Usually it looks tacky, but in this game it adds a lot to the feel of the game.

This is ingame.  In the actual game.  CGI graphics :')

The level of detail here is mind-boggling

For illustrators out there, check this game out if you have a PS4.  Last time I remember constantly stopping to look around and just enjoy the scenery was 6 years ago I believe when Uncharted 2 released.  They wanted to emphasize their cinematic experience, which they succeeded.  You really do feel as you are in this world and the style of the game is incredibly appealing.  You might also have fun playing it.

Monday, 2 February 2015

Speed Painting 32: The Order 1886



The Order 1886 seems to be the first really big game coming out on consoles this year.  I love story driven games like Uncharted and The Last of Us, and this game really piqued my interest.  Knights of the Round Table who never age and have been living for centuries to fight Lycans, aka werewolves.

The entire premise for the first game is set in England.  From what I've seen, the story seems incredibly interesting.  The game has the typical 3rd person shooting and what looks to be some exploration/creepy sections in the game, which is what I focused on during the illustration.  I created a scenario where the main character Gallahad is searching in a room and the blood leads the viewers eyes to one of the Lycans.  There's a few little tid bits here and there but I'm not going to tell you.  Where's the fun in that?