Showing posts with label illustration. Show all posts
Showing posts with label illustration. Show all posts
Saturday, 30 June 2018
Speed Painting 65: Ghost of Tsushima
This game is looking mighty hot, and I had to spend 3 hr drawing 1 of my 2 favorite moments during the E3 demo. Even the music I chose is from one of the best anime/mangas Rurouni Kenshin, which fits badass motherfucking samurais going at it. I used a silhouette of a sumurai before drawing the background. Anyways, I hope yall enjoy this video. :) :)
Labels:
art,
draw,
drawing,
E3,
game,
ghost of tsushima,
illustration,
photoshop,
playstation,
playstation 4,
PS4,
samura,
speed painting,
sucker punch,
sword,
video
Wednesday, 12 July 2017
Speed Painting 61.1: Game of Thrones Season 7 - Heroes
A new season of Game of Thrones and a speed painting to follow. Been doing this on an annual basis now since it's one of my favorite shows of all time. Love too much about it.
I saw a wonderful piece by Even Ventrue that was done on this tone of some samurai character. Inspired me to try the same style on this one. I will be doing a Villains variation next to finish it in the next 10 days and upload it, similar tone and feel.
I did have the right and left with backgrounds, however I ran out of time to create them on the same level as these 5 characters so I removed them (for now). I will work on them and upload them on artstation/dev art and link it at the bottom for all to see. I think once I finish that aspect, the series will look even better. :)
The hype is real for season 7, and my body is not ready. Also, I have not seen any of the main trailers so I go in with fresh eyes. I'm so fucking excited.
Labels:
a song of ice and fire,
art,
arya stark,
Daenerys Targaryen,
draw,
Game of Thrones,
George R.R. Martin,
GoT,
illustration,
jon snow,
photoshop,
sansa stark,
speed painting,
tyrion lannister,
youtube
Sunday, 18 June 2017
Speed Painting 60.2: NBA Finals 2017 Part 2/3
New Guardians movie, so I thought I'd go about it and create a poster type of speed painting for it. Hope yall like it. Star Lord's silhouette making the difference between the galaxy and the rest of the squad. Simple enough concept this time around, hope the execution was good though. Enjoy. Prost.
Labels:
art,
basketball,
bball,
curry,
draw,
durant,
finals,
green,
illustration,
irving,
james,
lebron,
love,
nba,
photoshop,
speed painting,
sports,
steph,
thompson,
youtube
Friday, 5 May 2017
Speed Painting 59: Guardians of the Galaxy Vol 2
New Guardians movie, so I thought I'd go about it and create a poster type of speed painting for it. Hope yall like it. Star Lord's silhouette making the difference between the galaxy and the rest of the squad. Simple enough concept this time around, hope the execution was good though. Enjoy. Prost.
Labels:
art,
artwork,
comic book,
draw,
drax,
galaxy,
gamora,
groot,
guardians of the galaxy,
illustration,
marvel,
movie,
photoshop,
rocket raccoon,
sequel,
speed painting,
star lord,
stars,
vol 2,
youtube
Sunday, 2 April 2017
Speed Painting 58: The Get Down
One of my favorite new shows last season was a new show on Netflix called the Get Down. I believe it had 6 episodes in total for season 1 and by the last 5 minutes of episode 1, I was in. Story revolves around a group of kids that are going to make it in the music industries from the 70s, but the characters are what sell the tv show.
Anyways, I focused on the main two characters as the focus, my man Shaolin Fantastic & Ezekiel. Added some supporting characters through some creative means, although I wanted to add a few more.. especially the other guys that are part of the crew! Alas, no time and since no one is paying for this, I added as many as I could without the design itself getting clunky nor obnoxious. I hope you enjoy the video and I would highly suggest checking out the show. S2 comes out in April, and see if you're into it by the end of episode 1.
Labels:
afro,
art,
band,
brothers,
disco,
dj,
drawing,
ezekiel,
illustration,
music,
mylene,
netflix,
photoshop,
rap,
shaolin fantastic,
song,
speed painting,
the get down,
tv show,
youtube
Monday, 27 March 2017
American Psycho - Christian Bale illustration
Wanted to mess around in a certain style. thought of doing bale since he my fav
Labels:
actor,
american psycho,
art,
artwork,
blood,
christian bale,
classic,
crazy,
digital illustration,
face,
fan art,
fanart,
illustration,
movie,
photoshop,
shot,
style
Thursday, 2 March 2017
Speed Painting 57: Horizon Zero Dawn
Hot new game coming out, which I'm playing after my birthday (because I gotta finish this speed painting first smh). The concept idea about the game is actually really unique and allows for tons of fun actually drawing it. They have a ton of unique characters (enemies) on top of a stunningly well thought out looking world.
I used a similar that I've seen around from Edge's Horizon cover and just made it my own style. Added one of the bird enemies in the middle of two separate background illustrations. Also the outline of the entire illustration is of one of the monsters the main character has to take down. Anyways, this was fun as hell to draw and I hope yall enjoy the video I've created.
Labels:
action,
adventure,
aloy,
apocalyptic,
art,
drawing,
guerrilla games,
horizon,
illustration,
open world,
photoshop,
playstation,
playstation 4,
PS4,
robots,
rpg,
speed painting,
video game,
youtube,
zero dawn
Thursday, 2 February 2017
Speed Painting 56: Trump & The Last Supper
I've been following the US elections these last few months on spurts. I can't fully concentrate on them full time because of so much bullshit from either side, that it turns it into more of a burden then entertainment. Then again, I'm much more jaded when it comes to politics than most people. There was a national-level incident back in my home when I was a little kid that directly affected my dad and then my entire family, and lets just say it took more than a decade to completely get over it.
Rather than just promises I heard from the left & right (and.. those other 2), it was interesting to see how the population reacted to the entire political process. Trump whether you like or dislike him, is this enigma that has many tuning in to see what he says next. It's almost like he was a tv personality that went into politics and knows how to sell a crowd.
What I noticed which kinda creeped me out more than anything, is this huge distaste and alienation between one another or many groups. Family members no longer speaking to one another because of their political affiliations. People putting themselves in groups and pushing other groups away, sometimes without noticing, instead of all getting together and focusing on making change by putting pressure on the government and the politicians instead.
Labels:
art,
belize,
bernie,
bill clinton,
cher,
cruz,
donald trump,
guliani,
hillary,
illustration,
jeb,
pence,
photoshop,
politics,
president,
putin,
speed painting,
the last supper,
US,
warren
Wednesday, 4 January 2017
Speed Painting 41: Halo 5 Guardians
As usual during this time of the year, a couple of massive games coming out. Even though I'm a Playstation gamer, this looked like a good opportunity to draw Halo due to the color palette and because it felt right. I started Tomb Raider initially but wasn't feeling it. As soon as I started making a mock up for the Halo however, I felt inspired and got some ideas.
This idea I may have come up subconsciously being inspired by the cover of Hancock a couple of years back. The idea here is that you see through Chief's eyes what he's looking at. One one side, it's the single player, the other side it's the multiplayer red vs blue. Initial helmet was based off a cool Master Chief concept art someone had created, and I used different images from the game to create the other segments that are in the glass part of his helmet. Hope you guys like it. The OST for Halo as usual is Godlike by the way, I had to use Kazuma's work for this.
Labels:
343 industries,
aliens,
art,
artwork,
draw,
FPS,
franchise,
guardians,
halo 5,
illustration,
locke,
master chief,
Microsoft,
shooter,
spartan,
speed painting,
video game,
xbox
Tuesday, 3 January 2017
Speed Painting 40: The Walking Dead
The Walking Dead is coming out soon for season 6, so I decided to make this month's illustration about it. I'm hoping the hype is real and comic book readers have been hyping up some of the bigger villains that are coming soon. Hopefully that means we get to see them and it doesn't get padded with filler.
This is a simple illustration of Rick and Daryl chilling with a zombie. All of them getting along for once instead of trying to kill each other. Rick's beard continues to grow (that season 5 episode does not exist). Hope you all enjoy it!
Labels:
amc,
andrew lincoln,
art,
artwork,
comic book,
daryl dixon,
illustration,
kirkman,
norman reedus,
rick grimes,
speed painting,
the dead,
the walking dead,
tv series,
youtube,
zombie,
zombies
Monday, 2 January 2017
Speed Painting 55: Star Wars Rogue One
New Star Wars speed painting. Hope yall like it.
Labels:
art,
artwork,
darth vader,
death star,
galaxy,
illustration,
lightsaber,
movie,
plans,
rogue one,
space,
speed painting,
star,
star wars,
stormtrooper,
villains,
war
Saturday, 1 August 2015
Speed Painting 38: True Detective
Last year, I was introduced to one of the best shows on TV in 2014, with Rust being one of the most interesting characters. Season 2 brought an entire new cast, story and setting. Very excited, and I decided to make a speed painting about it.
I focused mostly on Ray and Ani, my two favorite characters from season 2. Even though I'm not quite good at it, I chose to use the same style that both s1 and s2 intros use for the character. Weird abstract figures showing characters which I love. I don't want to spoil the black background encompassing Ray, but you will know what it's about if you're far enough into the story. Ani appears in the smoke and the town of Vinci is shown through her outline. Enjoy. :)
Also, thanks HBO (or music corp) for taking down the intro songs of True Detective s1/2 openings from the original video, despite me never monetizing a single video.
I normally use real life pictures for nearly every speed painting but in this case, I used an illustration of an artist for ani's face only. This is the reference due in a reddit link:
https://www.reddit.com/r/TrueDetective/comments/3dhqka/fan_art_i_warm_up_for_work_days_by_digital/
Thursday, 2 July 2015
Speed Painting 37: Final Fantasy VII & XV
If you are a gamer and haven't been living under a rock far, far beneath the Earth, you know about Sony's E3 conference. They announced that Square Enix is remaking the most popular jRPG of all time, Final Fantasy VII. This time around, Shinji Hashimoto is not trolling us with a PC port as was shown half a year ago, but the real remake.
Now I have been waiting for Final Fantasy XV (known as Versus previously) since 2006, when initially revealed. It's looking like a 2016 release, and there a chance the FFVII Remake might be a 2017 release coinciding with their 20th year anniversary. FFVII ironically enough, is the only mainline Final Fantasy that I have not played (other than XI and XIV, but those are MMOs). Somehow, this game has always alluded me. I've always wanted this game to be remade rather than my favorite FF which is IX for this reason. I also created both games in this illustration because I will very likely make them as their speed painting on their months of release.
Wednesday, 3 June 2015
40/Hour a Week not What You Want?
So you have found your 40 hours a week job. You're happy, you got a job and a safety net. 6 months, 1 year, 2 years, 5, 10 years. Some time later, you realize that 40 hours might not be for you. Now this is likely due to one of two reasons (if not a bit of both). You should trust my judgment because I've been working for over 3 years since I graduated. That practically makes me an expert on anything related to jobs and I've seen enough movies/TV shows that is the equivalent of a PhD in Psychology. Now that we've established my credentials, lets get to the two reasons.
One of the reasons is that you don't want to do a 40 hour job. You want to work on your own time, you work better at night. You might enjoy working for 14 hours one day, and then spend the next day with your kids. You work 25 hours in two days and are able to leave for a 4 day weekend somewhere special. Having a more flexible schedule and working when you're really in tune works out for you. The other reason is that it's not what you really want to do. You chose it as it was a good option when you initially started working or/and due to the safety of the 40 hour a week. However, after some time you realize this job is not really for you.
Unfortunately, I am starting to feel that way with my current 40 hour a week job due to the latter option. I originally signed up to work on a relatively split 50-50 design and front-end development. As time moves on however, there is less and less design. I love writing, designing and digital illustration, and I enjoy doing front-end development. However for me to love my job, it has to have a sizeable portion on one of those three areas. I know to many people a job is a job, but I do believe that you should love your job and a Monday shouldn't be something you bemoan when it eventually comes every week. That's why I chose to go on a creative route, to do what I love. One recommendation to people struggling for either of these options is that you do what you want on your spare time, something creatively that you yourself enjoy. It unleashes pent up creativity, and it will help when you're doing your 40 hour a week as well.
One of the reasons is that you don't want to do a 40 hour job. You want to work on your own time, you work better at night. You might enjoy working for 14 hours one day, and then spend the next day with your kids. You work 25 hours in two days and are able to leave for a 4 day weekend somewhere special. Having a more flexible schedule and working when you're really in tune works out for you. The other reason is that it's not what you really want to do. You chose it as it was a good option when you initially started working or/and due to the safety of the 40 hour a week. However, after some time you realize this job is not really for you.
Unfortunately, I am starting to feel that way with my current 40 hour a week job due to the latter option. I originally signed up to work on a relatively split 50-50 design and front-end development. As time moves on however, there is less and less design. I love writing, designing and digital illustration, and I enjoy doing front-end development. However for me to love my job, it has to have a sizeable portion on one of those three areas. I know to many people a job is a job, but I do believe that you should love your job and a Monday shouldn't be something you bemoan when it eventually comes every week. That's why I chose to go on a creative route, to do what I love. One recommendation to people struggling for either of these options is that you do what you want on your spare time, something creatively that you yourself enjoy. It unleashes pent up creativity, and it will help when you're doing your 40 hour a week as well.
Labels:
40 hours a week,
creative,
design,
desire,
development,
front-end,
illustration,
job,
money,
need,
pay,
want,
web,
work,
writing
Tuesday, 2 June 2015
Professionalism
Ohh boy. So the life of a designer, web designer, illustrator and anyone in the creative field, it's very likely you have done some freelance work. You work for the client, you do the work and in exchange they give you money. Simple concept. I've done this since I was studying in school and have continued to do it after graduating for three years until now. I generally do most of this work in Canada and very little has been international. It's worked out well, and I make some extra cash when needed. The last year and a half in particular, I have done almost no freelance work for anyone, since I've been working on a massively experimental project. I've been writing this for some time, and I had no time to work outside of the generic 8-5 timeline that I do to pay the bills. However, for the first time, I was the client and paid someone else for the work.
Ohh boy. So I contacted a company about a job I needed for this project I've been working on. Initially, things went well and the first steps of the project went mostly to plan. Afterwards, it was like an inevitable crashing train that had no wheels nor a break. Nothing would be on time, and it took weeks for work that should have taken one or two days. I remember at some point, I got roughs for part of the job that I know did not take a full day's worth after a month and their response was a casual "ok so what do you think?" Not sorry for being incredibly late, and this looking like something I would do as quick as possible once someone asked for an update. I had to call the whole thing off after a constant barrage of failures from this company, and it's definitely been my worst experience in any type of deal whether I am a client or vice-versa. At least, I got my money back which is about the only positive. The downsize is that I lost the most important thing, time. About half a year's worth.
I ended this relationship on a cold but professional note. The mediator of the company did not want for this news to get out there in regards to his company's incompetence, and I am not doing it either. What's happened has happened and I do believe they just weren't professional enough to take care of it. For me to be vindictive when they weren't malicious would be a shitty thing to be. So, we left it off to a "shit happens, let's move our separate ways" road. Anyways to any youngins' out there (that would be 3-5 years younger than me...), be professional. Have your work on time. if you can't, fucking let the client know ahead of time so they aren't wondering what is happening. Your client should always be in the loop with what is happening to their project. A major mistake is also to take too many jobs at once and not have the time to properly do them, which is what I believe was happening to the previous company. Now, I have found another company and they seem a lot better for now, so hoping this continues until this project is done and I can see if anything happens with it. Once again, be fucking professional.
Ohh boy. So I contacted a company about a job I needed for this project I've been working on. Initially, things went well and the first steps of the project went mostly to plan. Afterwards, it was like an inevitable crashing train that had no wheels nor a break. Nothing would be on time, and it took weeks for work that should have taken one or two days. I remember at some point, I got roughs for part of the job that I know did not take a full day's worth after a month and their response was a casual "ok so what do you think?" Not sorry for being incredibly late, and this looking like something I would do as quick as possible once someone asked for an update. I had to call the whole thing off after a constant barrage of failures from this company, and it's definitely been my worst experience in any type of deal whether I am a client or vice-versa. At least, I got my money back which is about the only positive. The downsize is that I lost the most important thing, time. About half a year's worth.
I ended this relationship on a cold but professional note. The mediator of the company did not want for this news to get out there in regards to his company's incompetence, and I am not doing it either. What's happened has happened and I do believe they just weren't professional enough to take care of it. For me to be vindictive when they weren't malicious would be a shitty thing to be. So, we left it off to a "shit happens, let's move our separate ways" road. Anyways to any youngins' out there (that would be 3-5 years younger than me...), be professional. Have your work on time. if you can't, fucking let the client know ahead of time so they aren't wondering what is happening. Your client should always be in the loop with what is happening to their project. A major mistake is also to take too many jobs at once and not have the time to properly do them, which is what I believe was happening to the previous company. Now, I have found another company and they seem a lot better for now, so hoping this continues until this project is done and I can see if anything happens with it. Once again, be fucking professional.
Monday, 1 June 2015
Speed Painting 36: Batman Arkham Knight
So something-something related to Batman is coming out, and yes it is another excuse for me to once again to do a Batman-related youtube speed painting. The final game of the Batman trilogy from Rocksteady Studios will release on June, and that is my next topic.
This illustration is heavily inspired by the wonderful Witcher 3: Wild Hunt concept designs of their artists. Well done to them. I used the Batman logo as the background while illustrating the two major villains of the game, Scarecrow and the Arkham Knight. I also used one the Dark Knight songs from Hans Zimmer and James Newton Howard, and the second song from the Arkham City game. This way, I pay tribute to both the best comic book superhero movie and one of the developer's own games.
I hope you guys (whichever person accidentally stumbles here) enjoy this one, because I believe this to be my best one in exactly three years of (creating) speed paintings. Can't believe it's been three whole years so far!
Labels:
arkham knight,
batman,
batmobile,
bruce wayne,
drawing,
gaming,
illustration,
pc,
playstation 4,
PS4,
rocksteady studios,
scarecrow,
speed painting,
trilogy,
video game,
Xbox One,
youtube
Saturday, 2 May 2015
Speed Painting 35: Avengers 2, Age of Ultron
With the new Avengers moving coming out in May 1st, I thought it'd be a good choice to pick A2 as my next speed painting. I wanted to practice illustrating metallic substances, so Ultron was a perfect reference. I chose to go with Ultron looking as intimidating as possible while in the process of ripping Captain's shield in half, and Ironman and Thor trying to get involved behind him. Enjoy.
Labels:
AI,
antman,
black widow,
captain america,
hawkeye,
hulk,
illustration,
ironman,
marvel,
movies,
painting,
robot,
shield,
speed painting,
thor,
tony stark,
ultron,
villain,
youtube
Sunday, 5 April 2015
Youtube Restructuring
I am two months shy of releasing a youtube speed painting illustration at the start of each month for three years. Well, I am still doing that. However, I had some issues with the latest illustration itself and then youtube is as usual unreliable. So it released on the second rather than the first. I think from now on, I am going to focus on illustrations that focus heavily on a single character. The background on my latest speed painting simply took too much time. The issue isn't that it's just painting it, it's the editing afterwards to remove all the times that I look at references. This latest speed painting itself may have taken me 80 to 90 hours.
Now if this was all I had to do, I wouldn't have minded it as much. However, I am and have been working on a project I'm writing that's very likely going to fail. However by the small chance that it succeeds, it needs a certain amount of my time every week. I'm in that weird creepy place where I am optimistic and realistic at the same time.. it's.. it's weird. A lot of its work is going through some final stages and if things go smoothly which a lot of the time don't happen, I might finally find out if this was all worth it or all for naught. I have been working on this for three years and the last year has taken a lovely amount of my time. I've cooled off even on freelance work for some time for this reason.
Anyways, the last speed painting, the last two-three days I wasn't having fun and that's not why I do this. I always do things that I love, that's why I put an average of 60 hours a month on a project that makes me zero money. I don't monetize any videos. Of course I do have in the back of mind my mind that if a video blows up, it could open up a lot of chances for easy freelance options. That doesn't escape my mind. Anyways, I will be focusing more on characters for my illustrations to save me 20 hours worth of time.
Now if this was all I had to do, I wouldn't have minded it as much. However, I am and have been working on a project I'm writing that's very likely going to fail. However by the small chance that it succeeds, it needs a certain amount of my time every week. I'm in that weird creepy place where I am optimistic and realistic at the same time.. it's.. it's weird. A lot of its work is going through some final stages and if things go smoothly which a lot of the time don't happen, I might finally find out if this was all worth it or all for naught. I have been working on this for three years and the last year has taken a lovely amount of my time. I've cooled off even on freelance work for some time for this reason.
Anyways, the last speed painting, the last two-three days I wasn't having fun and that's not why I do this. I always do things that I love, that's why I put an average of 60 hours a month on a project that makes me zero money. I don't monetize any videos. Of course I do have in the back of mind my mind that if a video blows up, it could open up a lot of chances for easy freelance options. That doesn't escape my mind. Anyways, I will be focusing more on characters for my illustrations to save me 20 hours worth of time.
Saturday, 4 April 2015
Overreliance on Technology
I recently had some issues with my internet service where it was practically unusable for nearly a week. I called my internet provider they explained that for two months there have been issues and now it's gotten worse. There was a small conversation on why they were taking their sweet time and all that jazz, where I rightfully got 50% discount for a certain amount of time.
Without a proper internet, I then got a taste of just how much I rely on it. I always listen to podcasts or youtube videos while painting, and I was painting my latest speed painting at the time as well as writing. In regards to music, I listen to grooveshark and in this computer I barely have any actual music downloaded. So the choice was to either to paint in silence or listen to the same 10 songs over and over again. Not being able to look for any images as references hurt a bit, as I had to make due in some occasions by finding them while I was at work. Why not use your cellphone for data you ask? Well because I only have 300MB of data per month. I pay 40$/month which is perfect for peasants like me that use WIFI at home and at work while not having much money to afford a better deal.
For me, it is a bit terrifying how over-reliant I am on technology. I think as a society especially in North America, we all rely on it. Husband and wife being in the same room and looking at iPads, cellphones and computer instead of talking more to one another, kids looking down at their cellphones texting instead of actually speaking to the friends they have next to one another. We can't even go a bit away without looking at our phone even when we're driving, which has become such an incredible health issue in North America. Louis CK goes over this subject in a manner that's much better articulated than what I'm doing on the youtube video above.
Without a proper internet, I then got a taste of just how much I rely on it. I always listen to podcasts or youtube videos while painting, and I was painting my latest speed painting at the time as well as writing. In regards to music, I listen to grooveshark and in this computer I barely have any actual music downloaded. So the choice was to either to paint in silence or listen to the same 10 songs over and over again. Not being able to look for any images as references hurt a bit, as I had to make due in some occasions by finding them while I was at work. Why not use your cellphone for data you ask? Well because I only have 300MB of data per month. I pay 40$/month which is perfect for peasants like me that use WIFI at home and at work while not having much money to afford a better deal.
For me, it is a bit terrifying how over-reliant I am on technology. I think as a society especially in North America, we all rely on it. Husband and wife being in the same room and looking at iPads, cellphones and computer instead of talking more to one another, kids looking down at their cellphones texting instead of actually speaking to the friends they have next to one another. We can't even go a bit away without looking at our phone even when we're driving, which has become such an incredible health issue in North America. Louis CK goes over this subject in a manner that's much better articulated than what I'm doing on the youtube video above.
Friday, 3 April 2015
Speed Painting 34: Game of Thrones Season 5
Here's my new speed painting for the month. Came out a day late. I'm going to find out the programmers who work for Google/Youtube and fight them. Ok, I need to calm down a little bit pretending to be an internet tough guy. I won't talk about the description or my process too much as it runs into 'have you seen season 4 of Game of Thrones' territory.
Labels:
a song of ice and fire,
books,
drawing,
Game of Thrones,
George R.R. Martin,
hbo,
illustration,
kingslayer,
season 5,
speed painting,
the spider,
tv show,
tyrion lannister,
varys,
youtube
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