Showing posts with label draw. Show all posts
Showing posts with label draw. Show all posts
Saturday, 30 June 2018
Speed Painting 65: Ghost of Tsushima
This game is looking mighty hot, and I had to spend 3 hr drawing 1 of my 2 favorite moments during the E3 demo. Even the music I chose is from one of the best anime/mangas Rurouni Kenshin, which fits badass motherfucking samurais going at it. I used a silhouette of a sumurai before drawing the background. Anyways, I hope yall enjoy this video. :) :)
Labels:
art,
draw,
drawing,
E3,
game,
ghost of tsushima,
illustration,
photoshop,
playstation,
playstation 4,
PS4,
samura,
speed painting,
sucker punch,
sword,
video
Wednesday, 12 July 2017
Speed Painting 61.1: Game of Thrones Season 7 - Heroes
A new season of Game of Thrones and a speed painting to follow. Been doing this on an annual basis now since it's one of my favorite shows of all time. Love too much about it.
I saw a wonderful piece by Even Ventrue that was done on this tone of some samurai character. Inspired me to try the same style on this one. I will be doing a Villains variation next to finish it in the next 10 days and upload it, similar tone and feel.
I did have the right and left with backgrounds, however I ran out of time to create them on the same level as these 5 characters so I removed them (for now). I will work on them and upload them on artstation/dev art and link it at the bottom for all to see. I think once I finish that aspect, the series will look even better. :)
The hype is real for season 7, and my body is not ready. Also, I have not seen any of the main trailers so I go in with fresh eyes. I'm so fucking excited.
Labels:
a song of ice and fire,
art,
arya stark,
Daenerys Targaryen,
draw,
Game of Thrones,
George R.R. Martin,
GoT,
illustration,
jon snow,
photoshop,
sansa stark,
speed painting,
tyrion lannister,
youtube
Sunday, 18 June 2017
Speed Painting 60.2: NBA Finals 2017 Part 2/3
New Guardians movie, so I thought I'd go about it and create a poster type of speed painting for it. Hope yall like it. Star Lord's silhouette making the difference between the galaxy and the rest of the squad. Simple enough concept this time around, hope the execution was good though. Enjoy. Prost.
Labels:
art,
basketball,
bball,
curry,
draw,
durant,
finals,
green,
illustration,
irving,
james,
lebron,
love,
nba,
photoshop,
speed painting,
sports,
steph,
thompson,
youtube
Friday, 5 May 2017
Speed Painting 59: Guardians of the Galaxy Vol 2
New Guardians movie, so I thought I'd go about it and create a poster type of speed painting for it. Hope yall like it. Star Lord's silhouette making the difference between the galaxy and the rest of the squad. Simple enough concept this time around, hope the execution was good though. Enjoy. Prost.
Labels:
art,
artwork,
comic book,
draw,
drax,
galaxy,
gamora,
groot,
guardians of the galaxy,
illustration,
marvel,
movie,
photoshop,
rocket raccoon,
sequel,
speed painting,
star lord,
stars,
vol 2,
youtube
Wednesday, 4 January 2017
Speed Painting 41: Halo 5 Guardians
As usual during this time of the year, a couple of massive games coming out. Even though I'm a Playstation gamer, this looked like a good opportunity to draw Halo due to the color palette and because it felt right. I started Tomb Raider initially but wasn't feeling it. As soon as I started making a mock up for the Halo however, I felt inspired and got some ideas.
This idea I may have come up subconsciously being inspired by the cover of Hancock a couple of years back. The idea here is that you see through Chief's eyes what he's looking at. One one side, it's the single player, the other side it's the multiplayer red vs blue. Initial helmet was based off a cool Master Chief concept art someone had created, and I used different images from the game to create the other segments that are in the glass part of his helmet. Hope you guys like it. The OST for Halo as usual is Godlike by the way, I had to use Kazuma's work for this.
Labels:
343 industries,
aliens,
art,
artwork,
draw,
FPS,
franchise,
guardians,
halo 5,
illustration,
locke,
master chief,
Microsoft,
shooter,
spartan,
speed painting,
video game,
xbox
Monday, 3 November 2014
Personal Projects - Pushing The Schedule, Taking Your Time
Note that this does not include work with a client. Once the date is set and the contract is signed, there is no turning back. If you need extra time, then you really have noone to blame but yourself. This is about personal projects. Artists generally have an issue of knowing when to let go of a project. People get better at this unsurprisingly enough the more they keep painting. This recent project I worked on was the opposite case. I had a plan of when the project would end. I finished the project. But, it didn't look all that good. It was "ok".
I create a youtube speed painting every month, and release it on the first of the month. If you look at the dates, most are released on the 1st of every month. The few that are not were videos that I had to re-upload due to song, copyright infringements despite not monetizing any of my videos. Now before I start on another rant on Youtube and their idiotic policies, I'll try push my ADD away and try to focus on the topic at hand. I decided for the first time to take an extra day and work on the final illustration and improve it to a level that I was satisfied with. This is my 29th speed painting, and it's a shame that my run of releasing my videos on the first of every month was finally broken. Lets hope my next run is more than 28 speed paintings!
Make sure you know when to let go of your illustrations and in some rare occurrences, going back and improving your work!
I create a youtube speed painting every month, and release it on the first of the month. If you look at the dates, most are released on the 1st of every month. The few that are not were videos that I had to re-upload due to song, copyright infringements despite not monetizing any of my videos. Now before I start on another rant on Youtube and their idiotic policies, I'll try push my ADD away and try to focus on the topic at hand. I decided for the first time to take an extra day and work on the final illustration and improve it to a level that I was satisfied with. This is my 29th speed painting, and it's a shame that my run of releasing my videos on the first of every month was finally broken. Lets hope my next run is more than 28 speed paintings!
Make sure you know when to let go of your illustrations and in some rare occurrences, going back and improving your work!
Monday, 15 September 2014
Speed Painting 27: Destiny
With the biggest game of the year coming out this month, I thought I'd illustrate Bungie's new franchise series Destiny. It's from the creators of Halo, who have always made games on Microsoft platforms. While I've played the previous games, I've never owned one so this is a big change for the company.
Labels:
aliens,
bungie,
destiny,
draw,
game,
guns,
halo,
illustration,
master chief,
mmo,
next gen,
planets,
playstation 4,
PS4,
rpg,
speed painting,
Xbox One,
youtube
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