Wednesday, 4 January 2017

Speed Painting 41: Halo 5 Guardians


As usual during this time of the year, a couple of massive games coming out.  Even though I'm a Playstation gamer, this looked like a good opportunity to draw Halo due to the color palette and because it felt right.  I started Tomb Raider initially but wasn't feeling it.  As soon as I started making a mock up for the Halo however, I felt inspired and got some ideas.

This idea I may have come up subconsciously being inspired by the cover of Hancock a couple of years back.  The idea here is that you see through Chief's eyes what he's looking at.  One one side, it's the single player, the other side it's the multiplayer red vs blue.  Initial helmet was based off a cool Master Chief concept art someone had created, and I used different images from the game to create the other segments that are in the glass part of his helmet.  Hope you guys like it.  The OST for Halo as usual is Godlike by the way, I had to use Kazuma's work for this.

Tuesday, 3 January 2017

Speed Painting 40: The Walking Dead



The Walking Dead is coming out soon for season 6, so I decided to make this month's illustration about it.  I'm hoping the hype is real and comic book readers have been hyping up some of the bigger villains that are coming soon.  Hopefully that means we get to see them and it doesn't get padded with filler.

This is a simple illustration of Rick and Daryl chilling with a zombie.  All of them getting along for once instead of trying to kill each other.  Rick's beard continues to grow (that season 5 episode does not exist).  Hope you all enjoy it! 

Tuesday, 2 February 2016

Speed Painting 39: Metal Gear Solid V Phantom Pain



With Metal Gear V coming out, I had to make this month's speed painting about the game.  Kojima's last Konami masterpiece.  I put some of the main characters in this piece and chose at the time the ones from the trailers.  I went on vacation for over two weeks and missed out on this game, but now I'm back and it's time to jump in and experience the greatness. 

Monday, 3 August 2015

Developing for Mobile, on Everyone's Website but Yours

I know it's not everyone ok?  Calm you normal developers that are scoffing at the idea, and rolling your eyes atop the high horse.  That insult was very unnecessary and a defensive mechanism.  I like many others have developed a website and left mobile on the to do later list.  However due to freelance and other projects I've been working on, I haven't prioritized and left it.  This is a bad look, especially if you are looking for some kind of development work and the client visits your website.  They don't know that every other website you work on is cellphone and tablet friendly.  They will look at your website and possibly you can't do it, or at least be skeptical about your capabilities.

This past year and a half in particular, I have been busier than any time in my life.  I will be coming back mid September from a 14 day vacation, and my time will free up significantly.  I will likely look to improve several other aspects of my website, in the last post listing another dumb mistake of leaving the website 720px wide.  So if you don't have the mobile version of your website, get on it.  Don't be me.  Many people use their cellphones and tablet to visit websites.  If the website looks like shit on those platforms, they will quickly move on to something else, making all your hard work of making a website fruitless.

Sunday, 2 August 2015

Websites - 720px Width .. Don't Do It.

About 3-4 years ago, I did something really idiotic when making my website.  I made it 720px wide so even people using prehistoric computers wouldn't have issues once they visited my website.  I knew then that would be a small amount of people and that wouldn't last for long.  Now years later, I need to change that.  Either a full 100% width with some padding or a 1080px min width is a must.  It's going to take some time.  For the people who know they're doing something stupid but do it regardless like myself, don't be one of us.  Be better.  Don't fucking code with 720px width.  For the people who can't see it because they have such old computers, your grandma will be allright.  Code it right.

Saturday, 1 August 2015

Speed Painting 38: True Detective


Last year, I was introduced to one of the best shows on TV in 2014, with Rust being one of the most interesting characters.  Season 2 brought an entire new cast, story and setting.  Very excited, and I decided to make a speed painting about it.

I focused mostly on Ray and Ani, my two favorite characters from season 2.  Even though I'm not quite good at it, I chose to use the same style that both s1 and s2 intros use for the character.  Weird abstract figures showing characters which I love.  I don't want to spoil the black background encompassing Ray, but you will know what it's about if you're far enough into the story.  Ani appears in the smoke and the town of Vinci is shown through her outline.  Enjoy. :)

Also, thanks HBO (or music corp) for taking down the intro songs of True Detective s1/2 openings from the original video, despite me never monetizing a single video.

I normally use real life pictures for nearly every speed painting but in this case, I used an illustration of an artist for ani's face only.  This is the reference due in a reddit link:
https://www.reddit.com/r/TrueDetective/comments/3dhqka/fan_art_i_warm_up_for_work_days_by_digital/